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dc.contributor.advisorPötzsch, Holger
dc.contributor.authorShakhnazarov, Mikhail
dc.date.accessioned2017-10-09T12:35:17Z
dc.date.available2017-10-09T12:35:17Z
dc.date.issued2017-05-15
dc.description.abstractThe thesis explores the fields of memory studies and video game studies. As a result, it proposes the concept of virtual communicative memory to encapsulate the special form of memory that can be produced by player interaction with video games. As an instance of modern media, video games bring the added dimensions of player agency, engagement of personal values and ethical sensibilities of the players, and shared experience of simulated historical environments. These factors justify the investigation of the memory-making potential of video games. To explore the feasibility of the proposed theoretical development, the thesis presents an analysis of the game Company of Heroes 2 (Relic Entertainment, 2013). In this analysis, the dominant historical themes of the game are fleshed out and the memory making potential of the game is evaluated with a view to virtual communicative memory. The thesis also contains the results of empirical research carried out during the summer of 2016 in Bishkek, Kyrgyzstan. The research was designed to explore player engagement with the game and the process by which players negotiate the meaning potentials and historical themes contained in the game. This research provides some support for the concept of virtual communicative memory and points to numerous further research avenues, such as the use of video games in education.en_US
dc.identifier.urihttps://hdl.handle.net/10037/11642
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universiteten_US
dc.publisherUiT The Arctic University of Norwayen_US
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2017 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)en_US
dc.subject.courseIDSVF-3901
dc.subjectCultural Memoryen_US
dc.subjectCommunicative Memoryen_US
dc.subjectProsthetic Memoryen_US
dc.subjectDigital Gamesen_US
dc.subjectHistorical Gamesen_US
dc.subjectCompany of Heroes 2en_US
dc.subjectVDP::Humaniora: 000::Historie: 070::Annen historie: 089en_US
dc.subjectVDP::Humanities: 000::History: 070::Other history: 089en_US
dc.titlePlaying Soviet soldiers. Virtual communicative memory in Kyrgyzstanen_US
dc.typeMaster thesisen_US
dc.typeMastergradsoppgaveen_US


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Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)