Vis enkel innførsel

dc.contributor.authorDüking, Peter
dc.contributor.authorHolmberg, Hans-Christer
dc.contributor.authorSperlich, Billy
dc.date.accessioned2019-05-13T12:41:22Z
dc.date.available2019-05-13T12:41:22Z
dc.date.issued2018-03-05
dc.description.abstractVirtual reality (VR) systems (Neumann et al., 2017), which are currently receiving considerable attention from athletes, create a two- or three-dimensional environment in the form of emulated pictures and/or video-recordings where in addition to being mentally present, the athlete even often feels like he/she is there physically as well. As she/he interacts with and/or reacts to this environment, movement is captured by sensors, allowing the system to provide feedback. As with every newly evolving technology related to human movement and behavior, it is important to be aware of the strengths, weaknesses, opportunities and threats (SWOT) associated with the use of this particular type of technology. SWOT analyses are widely utilized for strategic planning of developmental processes (Pickton and Wright, 1998; Tao and Shi, 2016) and it is of great interest to consider whether VR systems should be adopted by athletes or not. Aspects more inherent to the employed technologies of VR systems, and aspects more related to the application of VR systems with athletes are considered as strength/weaknesses and opportunities/threats, respectively. Analogously, SWOT analysis concerning another emerging technology involving sensors of individual parameters (i.e., “implantables”) has been performed (Sperlich et al., 2017).en_US
dc.description.sponsorshipGerman Research Foundation (DFG) University of Wuerzburgen_US
dc.descriptionSource at <a href=https://doi.org/10.3389/fphys.2018.00128>https://doi.org/10.3389/fphys.2018.00128. </a>en_US
dc.identifier.citationDüking, P., Holmberg, H-C. & Sperlich, B. (2018). The Potential Usefulness of Virtual Reality Systems for Athletes: A Short SWOT Analysis. <i>Frontiers in Physiology, 9</i>, 128. https://doi.org/10.3389/fphys.2018.00128en_US
dc.identifier.cristinIDFRIDAID 1669560
dc.identifier.doi10.3389/fphys.2018.00128
dc.identifier.issn1664-042X
dc.identifier.urihttps://hdl.handle.net/10037/15292
dc.language.isoengen_US
dc.publisherFrontiers Mediaen_US
dc.relation.journalFrontiers in Physiology
dc.rights.accessRightsopenAccessen_US
dc.subjecttelemedicineen_US
dc.subjecteHealthen_US
dc.subjectmHealthen_US
dc.subjecttelerehabilitationen_US
dc.subjectwearableen_US
dc.subjectinternet of sporten_US
dc.subjectVDP::Medical disciplines: 700::Sports medicine: 850en_US
dc.subjectVDP::Medisinske Fag: 700::Idrettsmedisinske fag: 850en_US
dc.subjectVDP::Mathematics and natural science: 400::Information and communication science: 420en_US
dc.subjectVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420en_US
dc.titleThe Potential Usefulness of Virtual Reality Systems for Athletes: A Short SWOT Analysisen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel